TypeScript Client Library Documentation
The VIIPER TypeScript client library provides a modern, type-safe Node.js client library for interacting with VIIPER servers and controlling virtual devices.
Overview
The TypeScript client library features:
- Type-safe API: Structured request/response types with proper TypeScript definitions
- Event-driven: EventEmitter-based output handling for device feedback (LEDs, rumble)
- Auto-generated: Generated from server code with device-specific Input/Output classes
- Modern Node.js: Targets Node.js 18+ with ES modules
- Zero external dependencies: Uses only built-in Node.js libraries
License
The TypeScript client library is licensed under the MIT License, providing maximum flexibility for integration into your projects.
The core VIIPER server remains under its original license.
Installation
1. Using the Published Package (Recommended)
Install the client library from the public npm registry:
Or with pnpm / yarn:
The latest stable version is tagged as latest.
Pre-release / snapshot builds are not published to npm. They are only available as GitHub Release artifacts (e.g.
dev-latest) or by building from source.
To use a snapshot artifact from GitHub:
- Download
viiperclient-typescript-sdk-Snapshot.tgz(or a versioned tarball) from the appropriate Release. - Install it directly:
Package page: npm: viiperclient
2. Local Project Reference (For Development Against Source)
If you are actively modifying VIIPER or the code generator, link directly:
Then build locally after regeneration:
3. Generating from Source (Advanced / Contributors)
This is only required if you are contributing to VIIPER or adding device types. Normal users should use the npm package.
Quick Start
import { ViiperClient, Keyboard } from "viiperclient";
const { KeyboardInput, Key, Mod } = Keyboard;
// Create new Viiper client
const client = new ViiperClient("localhost", 3242);
// Find or create a bus
const busesResp = await client.buslist();
let busID: number;
if (busesResp.buses.length === 0) {
const resp = await client.buscreate(); // Auto-assign ID
// Or specify ID: await client.buscreate(5);
busID = resp.busId;
} else {
busID = busesResp.buses[0];
}
// Add device and connect
const deviceReq = { type: "keyboard" };
const { device, response } = await client.addDeviceAndConnect(busID, deviceReq);
console.log(`Connected to device ${response.busId}-${response.devId}`);
// Send keyboard input
const input = new KeyboardInput({
Modifiers: Mod.LeftShift,
Count: 1,
Keys: [Key.H]
});
await device.send(input);
// Cleanup
await client.busdeviceremove(busID, response.devId);
Device Stream API
Creating a Device Stream
The simplest way to add a device and connect:
const deviceReq = { type: "xbox360" };
const { device, response } = await client.addDeviceAndConnect(busID, deviceReq);
With custom VID/PID:
const deviceReq = {
type: "keyboard",
idVendor: 0x1234,
idProduct: 0x5678
};
const { device, response } = await client.addDeviceAndConnect(busID, deviceReq);
Or manually add and connect:
const deviceResp = await client.busdeviceadd(busId, { type: "keyboard" });
const device = await client.connectDevice(busId, deviceResp.devId);
Or connect to an existing device:
Sending Input
Device input is sent using generated classes:
import { Xbox360 } from "viiperclient";
const { Xbox360Input, Button } = Xbox360;
const input = new Xbox360Input({
Buttons: Button.A,
Lt: 255,
Rt: 0,
Lx: -32768, // Left stick left
Ly: 32767, // Left stick up
Rx: 0,
Ry: 0
});
await device.send(input);
Receiving Output (Events)
For devices that send feedback (rumble, LEDs), subscribe to the output event:
import { Keyboard } from "viiperclient";
const { LED } = Keyboard;
device.on("output", (data: Buffer) => {
if (data.length < 1) return;
const leds = data.readUInt8(0);
console.log(`LEDs: ` +
`Num=${(leds & LED.NumLock) !== 0} ` +
`Caps=${(leds & LED.CapsLock) !== 0} ` +
`Scroll=${(leds & LED.ScrollLock) !== 0}`);
});
For Xbox360 rumble:
device.on("output", (data: Buffer) => {
if (data.length < 2) return;
const leftMotor = data.readUInt8(0);
const rightMotor = data.readUInt8(1);
console.log(`Rumble: Left=${leftMotor} Right=${rightMotor}`);
});
Closing a Device
Error Handling and Events
Device streams emit error and end events that should be handled:
device.on("error", async (err: Error) => {
console.error(`Stream error: ${err}`);
// Handle error and cleanup
});
device.on("end", async () => {
console.log("Stream ended by server");
// Handle disconnection and cleanup
});
For long-running applications with intervals or timers, stop them before cleanup:
let running = true;
const interval = setInterval(async () => {
if (!running) return;
try {
await device.send(input);
} catch (err) {
console.error(`Send error: ${err}`);
running = false;
clearInterval(interval);
// Cleanup...
}
}, 16);
// Handle Ctrl+C gracefully
process.on("SIGINT", async () => {
console.log("Stopping...");
running = false;
clearInterval(interval);
device.close();
await client.busdeviceremove(busId, deviceId);
process.exit(0);
});
Generated Constants and Maps
The TypeScript SDK automatically generates enums and helper maps for each device type.
Keyboard Constants
Key Enum:
import { Keyboard } from "viiperclient";
const { Key } = Keyboard;
const key = Key.A; // 0x04
const f1 = Key.F1; // 0x3A
const enter = Key.Enter; // 0x28
Modifier Flags:
import { Keyboard } from "viiperclient";
const { Mod } = Keyboard;
const mods = Mod.LeftShift | Mod.LeftCtrl; // 0x03
LED Flags:
import { Keyboard } from "viiperclient";
const numLock = (leds & LED.NumLock) !== 0;
const capsLock = (leds & LED.CapsLock) !== 0;
Helper Maps
The client library generates useful lookup maps for working with keyboard input:
CharToKey Map - Convert ASCII characters to key codes:
import { Keyboard } from "viiperclient";
const { CharToKeyGet } = Keyboard;
const key = CharToKeyGet('A'.codePointAt(0)!);
if (key !== undefined) {
console.log(`'A' maps to ${key}`); // Key.A
}
KeyName Map - Get human-readable key names:
import { Keyboard } from "viiperclient";
const { KeyNameGet } = Keyboard;
const name = KeyNameGet(Key.F1);
if (name !== undefined) {
console.log(`Key name: ${name}`); // "F1"
}
ShiftChars Map - Check if a character requires shift:
import { Keyboard } from "viiperclient";
const { ShiftCharsHas } = Keyboard;
const needsShift = ShiftCharsHas('A'.codePointAt(0)!); // true for uppercase
Practical Example: Typing Text
Using the generated maps to type a string:
import { ViiperDevice, Keyboard } from "viiperclient";
const { KeyboardInput, CharToKeyGet, ShiftCharsHas, Mod } = Keyboard;
async function typeString(device: ViiperDevice, text: string): Promise<void> {
for (const ch of text) {
const cp = ch.codePointAt(0)!;
const key = CharToKeyGet(cp);
if (key === undefined) continue;
const mods = ShiftCharsHas(cp) ? Mod.LeftShift : 0;
// Press
await device.send(new KeyboardInput({
Modifiers: mods,
Count: 1,
Keys: [key]
}));
await new Promise(r => setTimeout(r, 50));
// Release
await device.send(new KeyboardInput({
Modifiers: 0,
Count: 0,
Keys: []
}));
await new Promise(r => setTimeout(r, 50));
}
}
// Usage
await typeString(device, "Hello, World!");
Device-Specific Wire Formats
Keyboard Input
interface KeyboardInput {
Modifiers: number; // Modifier flags (Ctrl, Shift, Alt, GUI)
Count: number; // Number of keys in Keys array
Keys: number[]; // Key codes (max 6 for HID compliance)
}
Wire format: 1 byte modifiers + 1 byte count + N bytes keys (variable-length)
Keyboard Output (LEDs)
// Single byte with LED flags
const leds = data.readUInt8(0);
const numLock = (leds & LED.NumLock) !== 0;
Xbox360 Input
interface Xbox360Input {
Buttons: number; // Button flags
Lt: number; // Left trigger (0-255)
Rt: number; // Right trigger (0-255)
Lx: number; // Left stick X (-32768 to 32767)
Ly: number; // Left stick Y (-32768 to 32767)
Rx: number; // Right stick X (-32768 to 32767)
Ry: number; // Right stick Y (-32768 to 32767)
}
Wire format: Fixed 14 bytes, packed structure
Xbox360 Output (Rumble)
// Two bytes: left motor + right motor (0-255 each)
const leftMotor = data.readUInt8(0);
const rightMotor = data.readUInt8(1);
Mouse Input
interface MouseInput {
Buttons: number; // Button flags
Dx: number; // Relative X movement (-32768 to 32767)
Dy: number; // Relative Y movement (-32768 to 32767)
Wheel: number; // Vertical scroll (-32768 to 32767)
Pan: number; // Horizontal scroll (-32768 to 32767)
}
Wire format: Fixed 9 bytes, int16 values little-endian
Configuration and Advanced Usage
Custom Port
Default port is 3242 if not specified.
Error Handling
The server returns errors as JSON. The client throws exceptions:
try {
await client.buscreate("invalid-bus-id");
} catch (err) {
console.error(`Request failed: ${err}`);
}
Stream errors are surfaced through the EventEmitter error event:
Resource Management
Always close devices when done:
try {
const device = await client.connectDevice(busId, deviceId);
// ... use device ...
} finally {
device.close();
}
Examples
Full working examples are available in the repository:
- Virtual Keyboard:
examples/typescript/virtual_keyboard.ts - Types "Hello!" every 5 seconds using generated maps
-
Displays LED feedback in console
-
Virtual Mouse:
examples/typescript/virtual_mouse.ts - Moves cursor diagonally
-
Demonstrates button clicks and scroll wheel
-
Virtual Xbox360 Controller:
examples/typescript/virtual_x360_pad.ts - Runs at 60fps with cycling buttons and animated triggers
- Handles rumble feedback
Running Examples
Troubleshooting
Some quick troubleshooting tips for the TypeScript SDK and device streams:
- Connection refused / timeout: Verify VIIPER server is running and listening on the expected API port (default 3242). Ensure firewall/ACLs allow TCP connections.
- Unexpected response or parse errors: The VIIPER API uses null-byte (\x00) terminated requests. Use the provided SDK helper methods or ensure raw sockets append a null terminator when calling the server.
- Stream closed unexpectedly: Confirm the device stream was opened (device added and connected) and that the device handler did not time out (default 5s reconnect window). Check server logs for reasons.
- Use examples: See the repository examples in
examples/typescript/for working end-to-end samples that demonstrate bus creation, device streams, and cleanup.
See Also
- Generator Documentation: How generated client libraries work
- Go Client Documentation: Reference implementation patterns
- C# Client Library Documentation: Alternative managed language client library
- Rust Client Library Documentation: Rust client library with sync/async support
- C Client Library Documentation: Alternative client library for native integration
- C++ Client Library Documentation: Header-only C++ client library
- API Overview: Management API reference
- Device Documentation: Wire formats and device-specific details
For questions or contributions, see the main VIIPER repository.